glenda.party
term% ls -F
term% pwd
$home/manuals/9front/2/qball
term% cat index.txt
QBALL(2)                      System Calls Manual                     QBALL(2)



NAME
       qball - 3-d rotation controller

SYNOPSIS
       #include <draw.h>
       #include <geometry.h>

       void qball(Rectangle r, Mouse *mousep,
            Quaternion *orientation,
            void (*redraw)(void), Quaternion *ap)

DESCRIPTION
       Qball  is an interactive controller that allows arbitrary 3-space rota‐
       tions to be specified with the mouse.  Imagine a sphere with its center
       at  the midpoint of rectangle r, and diameter the smaller of r's dimen‐
       sions.  Dragging from one point on the sphere to another specifies  the
       endpoints  of a great-circle arc.  (Mouse points outside the sphere are
       projected to the nearest point on the sphere.)  The axis of rotation is
       normal  to the plane of the arc, and the angle of rotation is twice the
       angle of the arc.

       Argument mousep is a pointer to the mouse event that triggered the  in‐
       teraction.   It  should  have  some  button  set.  Qball will read more
       events into mousep, and return when no buttons are down.

       While qball is reading mouse events, it calls out  to  the  caller-sup‐
       plied routine redraw, which is expected to update the screen to reflect
       the changing orientation.  Argument orientation is the orientation that
       redraw  should  examine,  represented as a unit Quaternion (see quater‐
       nion(9.2)).  The caller may set it to any orientation.  It will be  up‐
       dated  before each call to redraw (and on return) by multiplying by the
       rotation specified with the mouse.

       It is possible to restrict qball's attention to rotations about a  par‐
       ticular  axis.   If  ap is null, the rotation is unconstrained.  Other‐
       wise, the rotation will be about the same axis as *ap.  This is  accom‐
       plished by projecting points on the sphere to the nearest point also on
       the plane through the sphere's center and normal to the axis.

SOURCE
       /sys/src/libgeometry/qball.c

SEE ALSO
       quaternion(2)
       Ken Shoemake, ``Animating Rotation with Quaternion  Curves'',  SIGGRAPH
       '85 Conference Proceedings.



                                                                      QBALL(2)