glenda.party
term% ls -F
term% cat index.txt
8½(1)                      General Commands Manual                     8½(1)



NAME
       8½, label, window, wloc - window system

SYNOPSIS
       8½ [ -i 'cmd' ] [ -s ] [ -f font ]

       label name

       window 'minx miny maxx maxy' cmd arg ...

       wloc

DESCRIPTION
       8½  manages  asynchronous  layers of text, or windows, on a bit-mapped
       display.  It also serves a variety of files for communicating with  and
       controlling windows; these are discussed in section 8½(4).

   Commands
       The 8½ command starts a new instance of the window system.  Its -i op‐
       tion names a startup script, which typically  contains  several  window
       commands generated by wloc.

       The  -s option initializes windows so that text scrolls; the default is
       not to scroll.  The font argument names a font used  to  display  text,
       both  in  8½'s  menus and as a default for any programs running in its
       windows; it also establishes the environment variable $font.  If -f  is
       not  given,  8½  uses the imported value of $font if set; otherwise it
       imports the default font from the underlying graphics  server,  usually
       the terminal's operating system.

       The label command changes a window's identifying name.

       The window command creates a window.  The first argument gives the min‐
       imum and maximum screen coordinates of the window to  be  created  (the
       units  are  pixels with the upper left corner of the screen at (0, 0));
       the rest of the arguments are the command to be run in the  window  and
       its arguments.

       The wloc command prints the coordinates and label of each window in its
       instance of 8½ and is used to construct arguments for window.

   Window control
       Each window behaves as a separate terminal with at  least  one  process
       associated with it.  When a window is created, a new process (usually a
       shell; see rc(1)) is established and bound  to  the  window  as  a  new
       process  group.   Initially, each window acts as a simple terminal that
       displays character text; the standard input and output of its processes
       are attached to /dev/cons.  Other special files, accessible to the pro‐
       cesses running in a window, may be used to make the window a more  gen‐
       eral  display.   Some  of these are mentioned here; the complete set is
       discussed in 8½(4).

       One window is current, and is highlighted with a heavy border;  charac‐
       ters  typed  on the keyboard are available in the /dev/cons file of the
       process in the current window.  Characters written on /dev/cons  appear
       asynchronously  in  the  associated window whether or not the window is
       current.

       Windows are created, deleted and rearranged using the mouse.   Clicking
       (depressing and releasing) mouse button 1 in a non-current window makes
       that window current and brings it in front of any windows  that  happen
       to  be  overlapping it.  When the mouse cursor points to the background
       area or is in a window that has not claimed the mouse for its own  use,
       depressing  mouse  button  3 activates a menu of window operations pro‐
       vided by 8½.  Releasing button 3 then selects an operation.   At  this
       point,  a gunsight or cross cursor indicates that an operation is pend‐
       ing.  The button 3 menu operations are:

       New    Create a window.  Depress button 3 where one corner of  the  new
              rectangle  should  appear  (cross  cursor),  and move the mouse,
              while holding down button 3, to the diagonally opposite  corner.
              Releasing  button  3  creates  the window, and makes it current.
              Very small windows may not be created.

       Reshape
              Change the size and location of a window.  First click button  3
              in the window to be changed (gunsight cursor).  Then sweep out a
              window as for the New operation.  The window is made current.

       Move   Move a window to another location.  After pressing  and  holding
              button 3 over the window to be moved (gunsight cursor), indicate
              the new position by dragging the rectangle to the new  location.
              The window is made current.

       Delete Delete  a  window.   Click in the window to be deleted (gunsight
              cursor).  Deleting a window causes a note to be sent to all pro‐
              cesses in the window's process group (see notify(2)).

       Hide   Hide  a window.  Click in the window to be hidden (gunsight cur‐
              sor); it will be moved off-screen.  Each hidden window is  given
              a  menu entry in the button 3 menu according to the value of the
              file /dev/label, which 8½ maintains (see 8½(4)).

       label  Restore a hidden window.

   Text windows
       Characters typed on the keyboard or written to /dev/cons collect in the
       window to form a long, continuous document.

       There  is  always some selected text, a contiguous string marked on the
       screen by reversing its color.  If the selected text is a null  string,
       it  is  indicated by a hairline cursor between two characters.  The se‐
       lected text may be edited by mousing and typing.  Text is  selected  by
       pointing  and  clicking button 1 to make a null-string selection, or by
       pointing, then sweeping with button 1 depressed.  Text may also be  se‐
       lected  by  double-clicking:  just inside a matched delimiter-pair with
       one of {[(<«`'" on the left and }])>»`'" on the right, it selects all
       text within the pair; at the beginning or end of a line, it selects the
       line; within or at the edge of an alphanumeric  word,  it  selects  the
       word.

       Characters  typed  on  the  keyboard replace the selected text; if this
       text is not empty, it is placed in a snarf buffer common to all windows
       but distinct from that of sam(1).

       Programs access the text in the window at a single point maintained au‐
       tomatically by 8½.  The output point is the location in the text where
       the  next  character written by a program to /dev/cons will appear; af‐
       terwards, the output point is the null string beyond the new character.
       The output point is also the location in the text of the next character
       that will be read (directly from the text in the window,  not  from  an
       intervening buffer) by a program from /dev/cons.  When such a read will
       occur is, however, under control of 8½ and the user.

       In general there is text in the window after the output point,  usually
       placed  there  by typing but occasionally by the editing operations de‐
       scribed below.  A pending read of /dev/cons will block until  the  text
       after  the  output point contains a newline, whereupon the read may ac‐
       quire the text, up to and including the newline.  After  the  read,  as
       described  above, the output point will be at the beginning of the next
       line of text.  In normal circumstances, therefore, typed text is deliv‐
       ered  to  programs a line at a time.  Changes made by typing or editing
       before the text is read will not be seen by the program reading it.  If
       the program in the window does not read the terminal, for example if it
       is a long-running computation, there may accumulate multiple  lines  of
       text after the output point; changes made to all this text will be seen
       when the text is eventually read.  This means, for  example,  that  one
       may  edit  out newlines in unread text to forestall the associated text
       being read when the program finishes computing.  This behavior is  very
       different from most systems.

       Even  when  there  are  newlines in the output text, 8½ will not honor
       reads if the window is in hold mode, which is indicated by a white cur‐
       sor  and  border.  The ESC character toggles hold mode.  Some programs,
       such as mail(1), automatically turn on hold mode to simplify the  edit‐
       ing  of  multi-line  text; type ESC when done to allow mail to read the
       text.

       An EOT character (control-D) behaves exactly like newline  except  that
       it  is  not delivered to a program when read.  Thus on an empty line an
       EOT serves to deliver an end-of-file indication: the read  will  return
       zero characters.  Like newlines, unread EOTs may be successfully edited
       out of the text.  The BS character (control-H) erases the character be‐
       fore  the selected text.  The ETB character (control-W) erases any non‐
       alphanumeric characters, then the alphanumeric word just before the se‐
       lected text.  `Alphanumeric' here means non-blanks and non-punctuation.
       The NAK character (control-U) erases the text after the  output  point,
       and  not  yet read by a program, but not more than one line.  All these
       characters are typed on the keyboard and  hence  replace  the  selected
       text;  for example, typing a BS with a word selected places the word in
       the snarf buffer, removes it from the screen, and erases the  character
       before the word.

       Text  may  be  moved vertically within the window.  A scroll bar on the
       left of the window shows in its clear portion what fragment of the  to‐
       tal  output text is visible on the screen, and in its gray part what is
       above or below view; it measures characters, not lines.  Mousing inside
       the  scroll  bar  moves text: clicking button 1 with the mouse pointing
       inside the scroll bar brings the line at the top of the window  to  the
       cursor's  vertical  location;  button 3 takes the line at the cursor to
       the top of the window; button 2, treating the scroll bar  as  a  ruler,
       jumps  to  the  indicated portion of the stored text.  Also, a VIEW key
       (possibly with a different label; see keyboard(6)) scrolls forward half
       a window.

       The  DEL  character  sends  an  note  to  all processes in the window's
       process group.  Alone among characters, the DEL and VIEW  keys  do  not
       affect the selected text.

       Normally,  written  output to a window blocks when the text reaches the
       end of the screen; a button 2 menu item toggles scrolling.

       Other editing operations are selected from a menu on button 2.  The cut
       operation  deletes the selected text from the screen and puts it in the
       snarf buffer; snarf copies the selected  text  to  the  buffer  without
       deleting  it; paste replaces the selected text with the contents of the
       buffer; and send copies the snarf  buffer  to  just  after  the  output
       point,  adding  a  final  newline if missing.  Paste will sometimes and
       send will always place text after the output point; the text so  placed
       will  behave  exactly  as described above.  Therefore when pasting text
       containing newlines after the output point, it may be prudent  to  turn
       on hold mode first.

   Raw text windows
       Opening  or manipulating certain files served by 8½ suppresses some of
       the services  supplied  to  ordinary  text  windows.   While  the  file
       /dev/mouse  is open, any mouse operations are the responsibility of an‐
       other program running in the window.  Thus, 8½ refrains from maintain‐
       ing  the  scroll bar, supplying text editing or menus, interpreting the
       VIEW key as a request to scroll, and also turns scrolling on.

       The file /dev/consctl controls interpretation of  keyboard  input.   In
       particular, a raw mode may be set: in a raw-input window, no typed key‐
       board characters are special, they are not echoed to  the  screen,  and
       all  are passed to a program immediately upon reading, instead of being
       gathered into lines.

   Graphics windows
       A program that holds /dev/mouse and /dev/consctl open after putting the
       console  in  raw mode has complete control of the window: it interprets
       all mouse events, gets all keyboard characters, and determines what ap‐
       pears on the screen.

FILES
       /lib/font/bit/*
              font directories

       /mnt/8½
              Files  served  by  8½  (also unioned in /dev in a window's name
              space, before the terminal's real /dev files)

       /srv/8½.user.pid
              Server end of 8½.

SOURCE
       /sys/src/cmd/8½

       /rc/bin/label

       /rc/bin/window

       /rc/bin/wloc

SEE ALSO
       8½(4),  rc(1),  cpu(1),  sam(1),   mail(1),   proof(1),   graphics(2),
       frame(2), layer(2), notify(2), cons(3), bit(3), keyboard(6)

BUGS
       Window works only on the machine running 8½.



                                                                        8½(1)