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BIT(3)                     Library Functions Manual                     BIT(3)

NAME
       bit - screen graphics, mouse

SYNOPSIS
       bind -a #b /dev

       /dev/bitblt
       /dev/mouse
       /dev/mousectl
       /dev/screen

       #include <u.h>
       #include <libg.h>

       ushort BGSHORT(uchar *p)
       ulong  BGLONG(uchar *p)
       void   BPSHORT(uchar *p, ushort v)
       void   BPLONG(uchar *p, ulong v)

DESCRIPTION
       The  bit  device provides the files bitblt, mouse, mousectl, and screen
       on machines with a bitmapped screen and a mouse.  The device is  exclu‐
       sive use.

       The  bit  device  provides, through the bitblt file, access to bitmaps,
       fonts, and subfonts in its private  storage,  as  described  in  graph‐
       ics(2).  Each object is identified by a short, its id.  The bitmap with
       id  zero  is  special:  it represents the visible display.  The subfont
       with id zero is also special: it is initialized to  a  default  subfont
       that  is  always available.  There is no default font.  There is also a
       cursor associated with the screen; it is always displayed at  the  cur‐
       rent  mouse  position.  A process can write messages to bitblt to allo‐
       cate and free bitmaps, fonts, and subfonts, read or write  portions  of
       the bitmaps, and draw line segments, textures, and character strings in
       the bitmaps.  All graphics requests are clipped to their bitmaps.  Some
       messages return a response to be recovered by reading bitblt.

       The  format of messages written to bitblt is a single lower case letter
       followed by binary parameters; multibyte integers are transmitted  with
       the  low  order  byte  first.  The BPSHORT and BPLONG macros place cor‐
       rectly formatted two- and four-byte integers into a  character  buffer.
       Some  messages  return  a  response  formatted the same way; it usually
       starts with the upper case version of the request  character.   BGSHORT
       and  BGLONG  retrieve  values  from a character buffer.  Points are two
       four-byte numbers: x, y.  Rectangles are four four-byte numbers: min x,
       min y, max x, and max y.

       The following requests are accepted by the bitblt file.  The numbers in
       brackets give the length in bytes of the parameters.

       a ldepth[1] rect[16]
            Allocate a bitmap.  Ldepth is the log base 2 of the number of bits
            per pixel.  Rect is a Rectangle giving the extent of  the  bitmap.
            The  bitmap  is  cleared  to  all  zeros.  The id of the allocated
            bitmap is returned on a subsequent read from bitblt, returning the
            three bytes: followed by the id.

       b dstid[2] dstpt[8] srcid[2] srcrect[16] code[2]
            Bit-block transfer (bitblt) from a rectangle in the bitmap identi‐
            fied by srcid to a congruent  rectangle  at  Point  dstpt  in  the
            bitmap identified by dstid.  The rectangle is clipped against both
            source and destination bitmaps. See bitblt(2).

       c [ pt[8] clr[32] set[32] ]
            Switch  mouse  cursor.   See  the description of Cursors in graph‐
            ics(2) for the meaning of the pt (the offset), set, and clr  argu‐
            ments.   If only is provided — that is, if the message is one byte
            long — the cursor changes to the default, typically an arrow.

       e id[2] pt[8] value[1] code[2] n[2] pts[n*2]
            Join the n+1 points pt and pts with n segments, exactly as for the
            l operator.  The pts are specified by pairs of signed bytes  hold‐
            ing offsets from the previous point in the list.

       f id[2]
            Free the resources associated with the allocated bitmap identified
            by id.

       g id[2]
            Free  the  resources associated with the allocated subfont identi‐
            fied by id, including its bitmap.  If the subfont is  cached,  the
            associated  data  may be recoverable even after it has been freed;
            see below.

       h id[2]
            Free the resources associated with the allocated  font  identified
            by id.

       i
            Initialize  the  device.  The next operation on bitblt should be a
            read(2).  A read of length 34 returns information about  the  dis‐
            play:
                 I ldepth[1] rect[16] cliprect[16].

            If  the  read count is large enough, the above information is fol‐
            lowed by the header and character information of the default  Sub‐
            font,  in  the  format expected by rdsubfontfile (see subfalloc(2)
            and font(6)).  ‘Large enough' is 36 + 6n, where n is the number of
            characters in the subfont.  The ids of the screen bitmap  and  de‐
            fault subfont are both zero.

       j q0[4] q1[4]
            Check  to  see  whether  a  subfont  with tags q0 and q1 is in the
            cache.  If it is not, the write of the j message will draw an  er‐
            ror.  If it is, the next read of bitblt will return
                 J id[2]

            followed by the subfont information in the same format as returned
            by an init message; the subfont will then be available for use.

       k n[2] height[1] ascent[1] bitmapid[2] q0[4] q1[4] info[6*(n+1)]
            Allocate  subfont.   The  parameters  are  as described in subfal‐
            loc(2), with info in external subfont file format.  Bitmapid iden‐
            tifies a previously allocated bitmap containing the character  im‐
            ages.   Q0 and q1 are used as labels for the subfont in the cache;
            if all ones, the subfont will not be cached and hence shared  with
            other  applications.  The id of the allocated subfont is recovered
            by reading from bitblt  the  three  bytes:  followed  by  the  id.
            Henceforth,  the bitmap with id bitmapid is unavailable to the ap‐
            plication; in effect, it has been freed.

       l id[2] pt1[8] pt2[8] value[1] code[2]
            Draw a line segment from Point pt1 to Point pt2,  using  code  for
            the  drawing  function, and value as the source pixel. See segment
            in bitblt(2).  Id identifies the destination bitmap.

       m id[2]
            Read the colormap associated with the bitmap  with  the  specified
            id.   The next read of bitblt will return 12*2^n bytes of colormap
            data where n is the number of bits per pixel in the bitmap.

       n height[1] ascent[1] ldepth[2] ncache[2]
            Allocate a font with the given height, ascent, and ldepth.  The id
            of the allocated font is recovered  by  reading  from  bitblt  the
            three  bytes:  followed  by  the id.  The initial cache associated
            with the font will have ncache character entries of zero width.

       p id[2] pt[8] value[1] code[2]
            Change the pixel at Point pt using code for the drawing  function,
            and value as the source pixel. See point in bitblt(2).

       q id[2] rect[16]
            Set the clipping rectangle for the bitmap with specified id to the
            given  rectangle, which will itself be clipped to the bitmap's im‐
            age rectangle.

       r id[2] miny[4] maxy[4]
            Read rows ymin, ymin+1, ...  ymax-1 of the bitmap with  the  given
            bitmap  id.  See the description of rdbitmap in balloc(2).  A sub‐
            sequent read of bitblt will return the requested rows  of  pixels.
            Note:  in  this  case, the response does not begin with an to sim‐
            plify the reading of large bitmaps.  Also, the reply  may  be  too
            large  to  fit  in  a single 9P message (see read(5)), so multiple
            reads may be necessary; each read will return only complete  rows.


       s id[2] pt[8] fontid[2] code[2] n[2] indices[2*n]
            Draw  using  code  code  in  the  bitmap identified by id the text
            string specified by the n cache indices in font  fontid,  starting
            with the upper left corner at pt.

       t dstid[2] rect[16] srcid[2] code[2]
            Texture  the  given rectangle in the bitmap identified by dstid by
            overlaying a tiling of the bitmap identified  by  srcid  (aligning
            (0,0)  in  the  two bitmaps), and using code as a drawing code for
            bitblt; see texture in bitblt(2).

       v id[2] ncache[2] width[2]
            Reset, resize, and clear the cache for font id; the maximum  width
            of the ncache characters the cache may hold is set to width.  Must
            be  done before the first load of a cache slot.  If the cache can‐
            not be resized, the write of this message will fail but the  cache
            will be unaffected.

       w id[2] miny[4] maxy[4] data[n]
            Replace  rows  ymin,  ymin+1,  ...   ymax-1 of the bitmap with the
            given bitmap id with the values in data.  See the  description  of
            wrbitmap in balloc(2).

       x x[4] y[4]
            Move the cursor so its origin is at (x,y).

       y id[2] cacheindex[2] subfontid[2] subfontindex[2]
            Load  the  description and image of character subfontindex in sub‐
            font subfontid into slot cacheindex of font id.

       z id[2] map[m]
            Replace the colormap associated with bitmap  id  with  map,  which
            contains  m=12*2^n  bytes  of colormap data (see rgbpix(2) for the
            format).

       A read of the mouse file returns the mouse  status:  its  position  and
       button  state.   The  read blocks until the state has changed since the
       last read.  The read returns 14 bytes:
              m buttons[1] x[4] y[4] msec[4]
       where x and y are the mouse coordinates in the screen bitmap, msec is a
       time stamp, in units of milliseconds, and buttons has set the 1, 2, and
       4 bits when the mouse's left, middle, and right buttons,  respectively,
       are down.

       Writing  to  the  mousectl file configures and controls the mouse.  The
       messages are:

              serial n sets serial port n to be the mouse port.

              ps2 sets the PS2 port to be the mouse port.

              accelerated turns on mouse acceleration.

              linear turns off mouse acceleration

              res n sets mouse resolution to a setting between 0 and 3  inclu‐
              sive.

              swap swaps the left and right buttons on the mouse.
              Which messages are implemented is machine-dependent.

       The  screen  file contains the screen bitmap in the format described in
       bitmap(6).

SOURCE
       /sys/src/9/port/devbit.c

DIAGNOSTICS
       Most messages to bitblt can return errors; these can be detected  by  a
       system  call error on the write(see read(2)) of the data containing the
       erroneous message.  The most common error is a failure to allocate  be‐
       cause  of  insufficient  free  resources.  Most other errors occur only
       when the protocol is mishandled by the application.  Errstr(2) will re‐
       port details.

BUGS
       Because each message must fit in a single 9P message, subfonts are lim‐
       ited to about 1300 characters.
       Can only change the color map of bitmap 0.

                                                                        BIT(3)