glenda.party
term% ls -F
term% cat index.txt
CHECKERS(6)                      Games Manual                      CHECKERS(6)



NAME
       checkers - game

SYNOPSIS
       /usr/games/checkers

DESCRIPTION
       Checkers uses standard notation for the board:

                                        BLACK

       center, box;
       r|r|r|r|r|r|r|r.
       //// 1    //// 2    //// 3    //// 4
       ////      ////      ////      ////
       _
       5    //// 6    //// 7    //// 8    ////
            ////      ////      ////      ////
       _
       //// 9    //// 10   //// 11   //// 12
       ////      ////      ////      ////
       _
       13   //// 14   //// 15   //// 16   ////
            ////      ////      ////      ////
       _
       //// 17   //// 18   //// 19   //// 20
       ////      ////      ////      ////
       _
       21   //// 22   //// 23   //// 24   ////
            ////      ////      ////      ////
       _
       //// 25   //// 26   //// 27   //// 28
       ////      ////      ////      ////
       _
       29   //// 30   //// 31   //// 32   ////
            ////      ////      ////      ////
       _
                                        WHITE

       Black  plays  first.   The  program normally plays white.  To specify a
       move, name the square moved from and the square moved to.  For multiple
       jumps name all the squares touched.

       Certain commands may be given instead of moves:

       reverse  Reverse roles; the program takes over your pieces.

       backup   Undo the last move for each player.

       list     Print the record of the game.

       move     Let the program select a move for you.

       print    Print a map of the present position.



                                                                   CHECKERS(6)