glenda.party
term% ls -F
term% cat index.txt
BRIDGE(6)                        Games Manual                        BRIDGE(6)



NAME
       bridge - card game

SYNOPSIS
       /usr/games/bridge [ arg ] ...

DESCRIPTION
       Bridge manages bridge games among four players.  A master process medi‐
       ates the flow of information between  player  processes.   Each  player
       process is either a `robot' player or a cursor-controlled screen inter‐
       face with a human player.

       If several humans wish to play each invokes  bridge  and  a  rendezvous
       protocol hooks them together in a common game.  Once the game is set up
       bridge displays a diagram similar to those in newspaper bridge columns.

       Bids are coded p for pass, d for double, 3n for three notrump,  and  so
       on.   Plays  are coded c3 for the club three, ht for the heart ten, and
       so on.  A menu of common commands appears at the bottom of the  screen;
       further help may be obtained by typing +.

       Arguments take several forms:

       -h nhumans
       humans=nhumans
              Join  (or set up and join) a game with indicated number of human
              players.
       -s seed
       seed=seed
              Initialize the random number generator.   Useful  for  duplicate
              play.
       -f file
       deck=file
              Take the initial shuffled card deck from named file.
       -r file
       script=file
              Make a record of the game in the named file.
       -d dealership
       dlr=dealership
              Specify dealership with a one-letter direction code.
       -v vulnerability
       vuln=vulnerability
              Specify  vulnerability with one of these codes: none both n-s e-
              w.
       -t
       tough  Do not display bidding history on player's screen.

FILES
       /tmp/nbridgez* rendezvous file for robots
       /tmp/mbridgey* rendezvous file for humans
       /tmp/mbridge*  temporary lock file
       /dev/pt/pt*    interprocess communication
       /etc/termcap
       DEBUG          recipient of debugging messages

SEE ALSO
       J. A. Reeds and L. A. Shepp, Bridge: An  exciting  new  card  game,  TM
       11217-840119-02, TM 11218-840119-01.

BUGS
       Occasionally the whole program goes dead.
       The robots' bridge technique has subtle bugs.



                                     alice                           BRIDGE(6)