glenda.party
term% ls -F
term% cat index.txt
BRIDGE(6)                        Games Manual                        BRIDGE(6)

NAME
       bridge - card game

SYNOPSIS
       /usr/games/bridge [ arg ] ...

DESCRIPTION
       Bridge manages bridge games among four players.  A master process medi‐
       ates  the  flow  of  information between player processes.  Each player
       process is either a ‘robot' player or a cursor-controlled screen inter‐
       face with a human player.

       If several humans wish to play each invokes  bridge  and  a  rendezvous
       protocol hooks them together in a common game.  Once the game is set up
       bridge displays a diagram similar to those in newspaper bridge columns.

       Bids  are  coded p for pass, d for double, 3n for three notrump, and so
       on.  Plays are coded c3 for the club three, ht for the heart  ten,  and
       so  on.  A menu of common commands appears at the bottom of the screen;
       further help may be obtained by typing +.

       Arguments take several forms:

       -h nhumans
       humans=nhumans
              Join (or set up and join) a game with indicated number of  human
              players.
       -s seed
       seed=seed
              Initialize  the  random  number generator.  Useful for duplicate
              play.
       -f file
       deck=file
              Take the initial shuffled card deck from named file.
       -r file
       script=file
              Make a record of the game in the named file.
       -d dealership
       dlr=dealership
              Specify dealership with a one-letter direction code.
       -v vulnerability
       vuln=vulnerability
              Specify vulnerability with one of these codes: none both n-s  e-
              w.
       -t
       tough  Do not display bidding history on player's screen.

FILES
       /tmp/nbridgez* rendezvous file for robots
       /tmp/mbridgey* rendezvous file for humans
       /tmp/mbridge*  temporary lock file
       /dev/pt/pt*    interprocess communication
       /etc/termcap
       DEBUG          recipient of debugging messages

SEE ALSO
       J.  A.  Reeds  and  L.  A. Shepp, Bridge: An exciting new card game, TM
       11217-840119-02, TM 11218-840119-01.

BUGS
       Occasionally the whole program goes dead.
       The robots' bridge technique has subtle bugs.

                                     alice                           BRIDGE(6)