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CARDS(6) Games Manual CARDS(6) NAME canfield, cribbage, fish - card games SYNOPSIS /usr/games/cribbage [ -req ] name ... /usr/games/fish DESCRIPTION Cribbage plays the card game. The program may print the rules accord‐ ing to Hoyle using more; see p(1). The options are: -e When the player makes a mistakes scoring his hand or crib, pro‐ vide an explanation of the correct score. -q Print a shorter form of all messages. -r Instead of asking the player to cut the deck, the program will randomly cut the deck. When asked to cut the deck, answer with a number indicating how many cards down the deck is to be cut. A carriage return when numeric input is expected means the lowest legal value; when cutting the deck this is equivalent to choosing the top card. Cards are specified as rank followed by suit, either spelled out, or abbreviated as in `ac', `8d', `th', `js'. The object of the children's card game fish is to accumulate `books' of 4 cards of equal rank. At each turn one player selects a card from his hand, and asks the other player for all cards of that rank. If the other player has some, he hands them all over and the first player makes another request. The turn ends when the second player has no card of the rank requested; he replies `GO FISH!' The first player then draws a card from the `pool' of undealt cards. If this is the card he had last requested, he draws again. The ranks are called `a', `2', ..., `10', `j', `q', `k'. Hitting re‐ turn requests information about the state of the game. Typing `p' as a first guess gets `pro' level play. Canfield is a solitaire game. It requires a cursor-addressed terminal. CARDS(6)