glenda.party
term% ls -F
term% pwd
$home/manuals/unix_v8/6/ogre
term% cat index.txt
OGRE(6)                          Games Manual                          OGRE(6)

NAME
       ogre - war game

SYNOPSIS
       /usr/games/ogre [ogre type (3 or 5)]

DESCRIPTION
       Ogre  is  a  game  of  tank warfare in the 21st century.  You command a
       force of infantry, armor, and howitzers pitted against a  giant  cyber‐
       netic tank, the Ogre.  Your mission is to destroy the Ogre, or at least
       render it immobile, before it reaches and destroys your command post.

       A  more complete reference on how to play can be found in the Ogre rule
       book for the Metagaming MicroGame, now distributed by  Steve  Jackson's
       company.   Here's  some  very  sketchy and incomplete documentation for
       Ogre players:

       The game has the following phases:

       1) Initialization.  The player's armor  units,  infantry,  and  command
       post  are  placed  on the map.  Nothing can be placed on the leftmost 7
       columns of hexes, or on craters (*'s), or on any unit  already  placed.
       Valid commands are:

                  w   e

               a         d    (hex movement keys)

                  z   x

                   place a:

               H   howitzer
               T   heavy tank
               M   missile tank
               G   GEV
               I   Infantry unit (attack strength 3)
               C   Command Post

       on  the  space currently pointed at by the cursor.  Note that these are
       capital letters.

       Units are displayed as these characters, except infantry, which  appear
       as '1', '2', or '3' depending on their attack strength.

       2) The Ogre (an O) now appears.

       3) You are given the opportunity to move all your vehicles and infantry
       that  can move.  The cursor motion keys are used to move the unit indi‐
       cated by the cursor.  Additionally, 's' or ' ' can be used to let a ve‐
       hicle stay motionless.  No vehicle can move through a  crater  hex,  or
       into a hex occupied by another friendly unit on its last turn, although
       it  can  move  through  a  friendly  hex  on its way elsewhere.  Moving
       through the hex occupied by the Ogre is an attempt  to  ram  the  Ogre.
       This reduces the Ogre's treads by some amount, and destroys the unit.

       4) You now fire all your vehicles in range at designated targets on the
       Ogre.  The following commands are used:

       m      fire at missiles

       b      fire at main batteries

       s      fire at secondary batteries

       a      fire at anti-personnel guns

       t      fire at treads

       The odds of destroying the target are displayed, but no action is taken
       until  'r'  is  used, or until you run out of attack points (except for
       attacks on treads - see below).  (In the odds display, '+' means a sure
       thing.)

       p      Pass.  The unit is passed over, and  given  the  opportunity  to
              fire later.

       r      resolve  all  allocations so far, and display the results.  This
              is implied by 't', as tread attacks cannot be  grouped.   A  re‐
              solve is done automatically when you run out of attacking units.

       5)  Second movement phase for GEVs.  Just like step 3, except that only
       GEVs can move.

       6) The Ogre moves.  If it runs over any of your units, they are damaged
       or destroyed.

       7) The Ogre fires at all units in range.  Destroyed units  are  removed
       from  the map.  Disabled units are displayed in lower case, and may not
       move or fire until the end of the NEXT Ogre attack.

       Steps 3 through 7 are repeated until either a) the Ogre has no movement
       points left, in which case you win, or b)  your  command  post  is  de‐
       stroyed, in which case the Ogre wins.

MISCELLANEOUS
       The display "a/r Dd Mm" means the unit concerned attacks at a, at range
       r, defends at d, and moves m hexes per turn.

       The  Ogre  by default is a Mark III.  An argument of '5' on the command
       line makes it a Mark V, and gives you more armor points.

       The game can be interrupted at any point with a control-C.  There's now
       no way to restart.

       The paper game is copyright (c) 1977 by Steve Jackson.   This  computer
       implementation is copyright (c) 1984 by Michael Caplinger.

AUTHOR
       Michael  Caplinger,  Rice University (mike@rice.ARPA), from a Microgame
       of the same name published by Metagaming of Austin, Texas, and  written
       by  Steve Jackson.  This implementation is not authorized in any way by
       Mr. Jackson, and should not be sold for profit.

SEE ALSO
       termcap(5)

BUGS
       The Ogre sometimes gets confused and doesn't know where to  go,  so  it
       oscillates from one hex to another, and then back.

                                                                       OGRE(6)