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CRABS(9.6) CRABS(9.6) NAME crabs - graphical marine adventure game SYNOPSIS crabs [ -i ] [ -s duration ] [ -v velocity ] [ number ] DESCRIPTION In crabs, difficult situations are encountered in trying to kill or capture crustaceans swarming in a murky sea. You will have to work very rapidly to keep your territory free of seabed intruders. At first, you may even find it hard to keep a clear view of your surround‐ ings, but later discoveries about the spirit of the game will suggest a solution. There are several options. -i causes the intruders to play intelligently, allowing them to avoid detection. -s simplifies the game for the first duration time intervals. De‐ fault is 0. 5-10 is recommended for beginners, although you may want to forgo this option the first time, just to see how inter‐ esting it can get. -v adjusts the velocity of the crabs, 1 being fastest. Default is 5. Number specifies the number of intruders. Default is 30. FILES /usr/jerq/mbin/crabs.m — terminal program CRUSTACEANS Can be frustrating. CRABS(9.6)